Physics Extensions¶
Overview¶
- ClampVelocity
- Get Help
EXTENSIONS¶
ClampVelocity¶
ClampVelocity(float min, float max)ClampVelocity(Vector2 min, Vector2 max)- Rigidbody2D-OnlyClampVelocity(Vector3 min, Vector3 max)- Rigidbody-Only
Clamps the Rigidbody’s velocity. There are some variants for this method.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 | using NutTools;
using UnityEngine;
public class MyClass: MonoBehaviour
{
Rigidbody rbody;
Rigidbody2D rbody2d;
void MyMethod()
{
// ...
rbody.ClampVelocity(-3f, 3f);
rbody2d.ClampVelocity(new Vector2(-3f, -5f), new Vector2(3f, 5f));
// ...
}
}
|
GET HELP¶
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See also
- Array and List Extensions
- GameObject and Component Extensions
- ParticleSystem Extensions
- Texture Extensions
- Value Extensions